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Lies die Wiki zu Hai to Gensou no Grimgar und erfahre mehr über den Hintergrund, die Rolle in der Karriere von (K)NoW_NAME sowie den Stil. Höre Hai to. Haruhiro ~ Hai to Gensou no Grimgar o Grimgar of Fantasy and Ash (Acción Hai to Gensou no Grimgar | Animanga Wiki | Fandom powered by Wikia Asien. Hai to Gensou no Grimgar Wiki founding: December 25, Page count: Last checked: December 24, Genre:Action, Adventure, Drama, Fantasy. seus próprios Pins no Pinterest. Legenden. Mery & Haruhiru aus Grimgar! das bild ist so toll! Es ist einer meiner. Anime Serien. Hai to Gensou no Grimgar. Minh họa Hai to Gensou no Grimgar tập 13 Nguồn: sparhawk Xem minh họa thấy vẫn toàn Mehr von Sonako Light Novel Wiki auf Facebook anzeigen.

Hai to gensou no grimgar wiki

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They are forced to wear the same clothes everyday, washing their laundry each night before bedtime. The next day, Team Manato enters the ruins of Damuro in a building and kills a sleeping goblin, hauling in four silver coins as the reward.

After Team Manato explores Damuro and kills more goblins as a unit, they are able to use their earnings to buy more weapons, clothes, and food.

At night in their bedrooms, Yume encourages Shihoru to talk to the guys despite her shyness, while Haruhiro is grateful for Manato being the group leader and his friend.

Before bedtime, Haruhiro notes the twenty-third day in Grimgar. Early the next morning, Manato encourages Shihoru to feed the doves. He catches her after she loses her balance when a dove gets too close to her.

Team Manato returns to Damuro to hunt three more goblins, using new skills they have learned in their respective guild training sessions. As Team Manato stops to take a break, Manato mentions how well they fight as a team.

As they resume their hunt, they encounter goblins much too powerful for them to defeat. In the process of retreating, Manato takes an arrow to the back by a goblin and soon collapses, having exhausted his healing powers earlier.

He suggests that Manato deserves a proper funeral of cremation. The rest of the group weeps for the loss of their friend as the ashes are carried in the wind.

Enduring Doesn't Mean You're Strong. Haruhiro says that the burial cost one silver coin, which is 50 copper coins for the cremation and 50 copper coins for the grave.

The group is despondent after Manato's death and funeral. Haruhiro, Ranta, and Moguzo go to Shelly's Tavern, where a carefree man named Kikkawa informs them that the Priest of a group is highly targeted and therefore must be protected.

As they return to Damuro to fight goblins, the rest of the group realizes that Mary is a sullen, taciturn person who does not cooperate well with them.

As the guys return to Shelly's Tavern to come up with possible solutions, a Volunteer Soldier named Renji offers Haruhiro a gold coin, worth silver coins, as a gift for the loss of Manato.

However, Haruhiro selflessly declines the offer. At night outside the girls' bathhouse, Yume cries with Haruhiro, saying that they were a real party when Manato was the group leader.

After Haruhiro apologizes to Yume for not consulting with the girls first, Haruhiro and Yume cuddle, but Shihoru has a slightly different perspective from the bathhouse window.

Shihoru apologizes for assuming that Haruhiro and Yume were in a relationship, which brings up unnecessary jealousy in Ranta. Yume and Shihoru convince Haruhiro, Ranta, and Moguzo to make Mary feel more welcome despite the circumstances.

In Damuro, Team Haruhiro efficiently kills three goblins. Mary heals Moguzo's head wound, but she disregards Ranta's arm bruise.

Also, Mary rebuffs Haruhiro from attempting to have her open up. At night, Haruhiro has a vision of Manato telling him not to doubt himself as the group leader.

The next day in Damuro, Haruhiro realizes that Moguzo needs to buy a helmet, and Mary used her staff to protect Shihoru from an attack.

Afterwards, Mary politely declines Haruhiro's request to join the rest of the group for a meal. Mary happily healed every minor scrape that her former party had suffered, just like Manato.

However, as her party faced a giant kobold in the Cyrene Mine, her magic depleted too soon and three members died. Hayashi concludes by saying that he brought Mary out of the Cyrene Mine alive.

As Hayashi stayed with Team Orion, Mary had troubled staying with a party due to her traumatic past. Having learned of what Mary has gone through, Haruhiro and Shihoru believe that the group should continue working on befriending Mary, although Ranta is unsure if it is still possible.

The next day during a downpour, Haruhiro and Yume fail to sneak up on a goblin, after they almost blow their cover in the bushes.

Soon after, Haruhiro tells Mary about Manato, who served as the group's healer, offense and leader. Haruhiro explains that it is hard for his party of "leftovers" to survive without a Priest.

He and the rest of the group welcome her as their friend. Team Haruhiro slays goblins day after day in Damuro, and Mary slowly starts to interact more with the others.

The group also learns new skills against the goblins. At night, Haruhiro has a vision of Manato, and is proud of the way that the group has improved.

Haruhiro stops counting the number of days in Grimgar while looking into the sky at a red full moon. Team Haruhiro resolves to not let any more friends die, before continuing the hunt for more goblins.

Having improved on their skills, the party decides to hunt the group of goblins who killed Manato. In the abandoned building, Team Haruhiro has a tough battle against their clever opponents, each of them using their skills to kill the goblins.

Haruhiro finds and kills the remaining goblin that previously stole his dagger and shot Mary with a bow and arrow, which brings up haunting memories about Manato.

After the party succeeds, they are able to earn enough money to buy their Volunteer Soldier badges. Shihoru tearfully leaves a badge for the fallen Manato at his grave.

As it begins to snow, Haruhiro and Mary walk together as he mentions that there are wounds that not even the strongest magic can heal, since she is grieving for the three members of her former party.

Mary parts ways from Haruhiro after being satisfied with talking to him about it. Team Haruhiro takes a day off for some rest and relaxation.

Haruhiro and Moguzo have bread for breakfast as they discuss how they and the others will spend their day off.

Shihoru feeds the doves at the bridge and shows appreciation to Haruhiro for working together as they watch the sunrise.

Haruhiro later has tea with Mary on a balcony of a women's apartment complex. Meanwhile, Ranta goes fishing while witnessing Yume rock climbing from a distance.

At night in Shelly's Tavern, Kikkawa informs Haruhiro that there has been an increase in goblin population at Damuro. Haruhiro suggests to his group that they should change their hunting grounds to the Cyrene Mine, but they must avoid the savage kobold named Death Spots.

A overwhelmed Mary excuses herself outside, and after Haruhiro catches up to her, she explains that her friends had died in that very place.

Despite their misgivings and Mary's obvious emotional baggage, they are determined to try it. During a training session with Barbara, Haruhiro asks her about the streaks of light that he has often seen while fighting, which seem to show him how and where to strike.

Team Haruhiro reaches the Cyrene Mine, where the group defeats three lesser kobolds and claims talismans hung from the noses of the lesser kobolds.

As Team Haruhiro works their way deeper into the caves, they defeat two normal kobolds, claiming more talismans. At night in his bedroom, Haruhiro has doubts about being fit to be a leader, since Ranta has being acting rash towards the rest of the group.

When Haruhiro questions Ranta for his actions in the Cyrene Mine, Ranta responds with mentioning how he defeated an opponent on his own.

Haruhiro says that Ranta is easily misunderstood during battle, but Ranta calls out Haruhiro for his weaknesses. In America del Nord i diritti sono stati acquistati da Funimation [29] , mentre in Australia e Nuova Zelanda gli episodi sono stati trasmessi in streaming in simulcast da Madman Entertainment su AnimeLab [30].

Da Wikipedia, l'enciclopedia libera. URL consultato il 16 ottobre URL consultato il 25 luglio URL consultato il 28 ottobre URL consultato il 20 gennaio URL consultato il 7 gennaio URL consultato il 7 marzo URL consultato il 6 ottobre URL consultato il 15 gennaio URL consultato il 31 ottobre Haruhiro has the idea to climb the building and quickly does so.

He spots the three other Tokkis and leads the rest of the group toward them but a new enemy, a four meter tall giant, appears that they have to deal with.

Tokimune and the other two girls leap down from the rooftops to assist and they all pound away at the giant. Mimori gets hurt in the fight and Haruhiro supports her as they run away.

He gets severely wounded and fades in and out of consciousness imagining Manato, Moguzo, and Choko, as they carry him back to Grimgar.

The next thing he remembers is being healed by Merry's sacrament. They banter back and forth a bit, Inui telling Shihoru he loves her, Tokimune saying he owes them, Ranta complaining about his sword, and at the end of it, Mimori tells Haruhiro that he isn't pathetic and it's cute that he tries so hard.

Mimori, this time, properly asks Haruhiro to go out with her and he responds with an, "I'm sorry.

After defeating a few cult members, a giant, and a brief bout with Kuzuoka, Team Haruhiro and Tokkis finish their day's earnings and return to their camps.

Haruhiro finds himself outside unable to sleep due to Ranta's snoring and the rowdy volunteer soldiers. He begins wishing to one day live alone, reflecting on his heavy role as a leader but he keeps his feelings to himself as he does not want to rock the boat.

He discovers a secret meeting between Kuzaku and Merry with Kuzaku leading Merry away by the hand and, despite trying to be supportive in his thoughts, Haruhiro could no longer lie about his feelings for Merry claiming that if it had been anyone else in the party, no matter the pairing, his heart wouldn't hurt that much.

He never admitted his crush on Merry before because he knew he'd never be able to get her to like him. He accepts his one-sided crush and tries to move on.

The team decides to go back to Alterna and learn new skills. While there, Haruhiro finishes his training and is invited out by Mimori and Anna under the assumption that Kikkawa would also be coming along but finds out they tricked him.

Mimori confesses to Haruhiro again and Anna pressures him to accept. He wants to put her down gently, because he likes her as a person, but knows he has to be firm.

Tears stream down Mimori's face after his rejection and she asks him if he'd maybe feel the same way about her in a year or so.

Haruhiro responds saying that tomorrow is always uncertain. Haruhiro receives an invitation from Soma to meet soon and, surprisingly, another famous team, Team Akira, is part of the Day Breakers.

Though reluctant, Haruhiro joins in as well so as not to lose face in the Day Breakers. Haruhiro's team, along with the Tokkis, are made to dig a huge footfall trap in order to take down the Giant God who is estimated to be around meters tall.

Despite their best efforts and the constant usage of spells from Mimori, they're unable to make it deep enough before they lose steam and even the Tokkis aren't able to hold up their enthusiasm.

Bored out of his mind, Tada screams a challenge at the hydra being led around by Akira's team. Everyone turns to run as the Hydra shifts its attention to them.

They stop at a safe distance and Haruhiro confronts Tada about his reckless behavior. They literally butt heads and despite Haruhiro's meek nature, he doesn't back down from the heated exchange.

Tada ends the clash by laughing and complimenting Haruhiro. They decide to return to one of the towns in the Dusk Realm set up by residents of Grimgar.

The town is mostly deserted filled with only volunteer soldiers there to take down the Giant God. A short fight breaks out between two notable soldiers and ends with them laughing it off.

Their good mood is short lived when they see hundreds of cultists and giants charging toward the town. Haruhiro falters after seeing their sheer numbers but regains his composure thanks to encouragement from his teammates, Merry in particular.

He swears he won't let anyone else die and they prepare for battle. The fighting is hectic and everyone scatters as soon as the white giants come charging in.

Haruhiro runs away with Ranta, a four meter tall white giant chasing after them, but can't quite escape. He decides to turn and slip through the giant's legs.

He begins looking for the rest of the team and finds them easily enough except for Should I who is nowhere to be seen. They run around the battlefield screaming her name when Haruhiro gets an idea of where she might be.

He and the others quickly rush to the valley while the other volunteer soldiers fight back white giants and cultists. As they reach the valley, cultists rush them forcing Haruhiro, Kuzaku, Ranta, and Merry to turn and fight while Yume goes to bring Shihoru out from the valley.

A long fight ensues with Haruhiro doing his best to support the team and thin out the numbers of the cultists and giants.

They trick one giant into falling down the valley and eventually regroup with the Tokkis. All the adventurers take a stand together until a hydra comes, sending everyone into a panic.

Soma's and Akira's team arrives just in time and revitalizes everyone's spirits by engaging the hydra head on and pushing it back.

As Soma and Akira, along with some of their party members, fight, Haruhiro speaks with Gogh who suggests they retreat to which Haruhiro urges him to fight on because he'd rather no one give up their lives so that the others can escape.

Gogh accepts his request and relays it to Akira and Soma who both agree. The volunteer soldiers push back the hydra before two more reach them.

They run and eventually Team Haruhiro is separated from the main group. Haruhiro and his team meet up with Lala and Nono and follow them to a new world due to the Giant God blocking the way back to Grimgar.

Upon entering this new world, Haruhiro and his team are abandoned by Lala and Nono. They have trouble finding their way in the new world, which is in perpetual darkness, but stumble across a body.

They rummage around finding a coin and some evidence to suggest the body isn't human. Later on, as team Haruhiro continues forward, they feel eyes on them.

Yume is suddenly attacked. The assailant flees and the team gathers around Yume as she bleeds heavily from a wound on her neck. Merry makes the sign of Luminaris casting Sacrament and, to their surprise, it works and Yume is saved.

Concerned about future attacks, the team hurries down from where they came and stumble across a town with masked guards in the watchtowers.

After realising that they just had to cover their faces to enter the city Haruhiro and the group walks in and gains access to the well by giving the black coin, Haruhiro picked from the corpse.

After a couple of harsh days in this new place Haruhiro and the rest find another human, Unjo , who tells them about the dead ones, by killing which they might earn coins.

Soon after, when they more or less get acclimatized to this way of life, Unjo shows them to Kinuko-sama , which appears to be a doll from their original world, before all of them came to Grimgar.

Right after that Unjo shows Haruhiro and his group the orc city, the place where he got in Darunggar.

Since it seemed as an impossible task to go through the city unnoticed, Haruhiro wonders, if they could stay in this world.

Before he could decide anything Soma calls and beckons them to return to Alterna. Resolved to return to Grimgar, Haruhiro regularly and thoroughly scouts the city to find a way to sneak past orcs into Grimgar.

Eventually they team up again with Lala and Nono and, after running away from orcs and fire-breathing dragon, Haruhiro winds up injured alone in the cave, that leads to Grimgar.

There he encounters an orc, who is much stronger than Haruhiro himself. After a reckless 'Assault' Haruhiro manages to emerge victorious and later finds his comrades.

Upon their return to Grimgar, Haruhiro and the rest find themselves in an unknown territory shrouded in a dense fog. As Haruhiro and Yume scout around the area while the team rest in a cave, the two are discovered by a volunteer soldier named Kuro, one of the many reservists that Soma mentioned back in Darunggar.

Haruhiro decides to stick to Kuro and help Rocks a bit with their fight against Forgan. In the evening Haruhiro and Yume find out that the rest of their group are no longer in the cave.

He and Yume later meet Kuzaku with Shihoru and find out that Ranta has joined Forgan and Merry was held captive in their camp.

Having prioritized to rescue Merry, Haruhiro agrees to give his left eye to Setora in exchange for her help to find Merry.

Haruhiro and the rest join Rocks in saving Arara. As Rock and Arnold engage in an intense fight, Sakanami swaps places with Haruhiro to let the latter slip past Forgan members into their camp unnoticed.

Haruhiro, following Setora's nyaa, Kiichi, kills the guard and frees Merry. Immediately after that Ranta along with Takasagi gains gains up on them and the duel between Ranta and Haruhiro starts.

Despite apparent disadvantage Haruhiro wins the fight and seriously wounds Ranta. With the distraction, provided by Kuro, Haruhiro and Merry manage to run away from Takasagi and get to their rendezvous point in the cave.

Haruhiro with Merry and Setora finds Shihoru and Tsuga scarcely fending off against a wyvern and decides to fight it in order for them to survive.

As they fight, Kuzaku and Yume join the frey. Haruhiro manages to damage the wyvern's eyes and escape with the rest.

To avoid entering former Kingdom Arabakia, now swarming with orcs, Haruhiro and his group head east, to the sea shore, to go around Kuaron Mountains.

In the meantime they are getting pursued by a group of guorellas, and, after breaking away from pursuit, they happen upon Jessie Land.

Not long after that the guorellas attack the village, which results in Merry's death. With Jessie's help, they manage to fend off and kill the guorellas.

Jessie, by sacrificing himself, revived Merry. Afterwards Haruhiro's group continues their journey to the east. After leaving Jessie Land, Haruhiro and his group head east, to the seashore.

Upon reaching it, they encounter a ship, that has run aground and its pirate crew. Eventually they find out that the reason behind the dragons' attacks is a stolen dragon egg, which they later recover.

When Haruhiro chanced upon finding a dragon near the dragon nest, he tries to fight against it. However, as he tries to lodge out his dagger that he stab into the dragon, the emerald creature spreads its wings to fly.

Not willing to fall to his death, Haruhiro clings onto the dragon and rides it as they soar hundreds of meters above ground. He witnesses the islands and the vast beautiful ocean high from above and is in awe of the breathtaking scenery.

A moment later, the dragon lands somewhere in a deserted area of the town and allows Haruhiro to dismount without much fuss. In return, he carefully pulls out the dagger.

He finally gets a closer view of the emerald-colored dragon and remarks its elegant beauty with admiration. Still holding unto the dragon egg, he returns it to the dragon and watches it pick it up with its mouth and fly back to its nest.

Since then the city was not attacked. The party then sails to the free city of Vele to continue their journey back to Alterna, except Yume, who decided to stay with Momohina for half a year in order to learn from her.

Upon arriving in Vele, Haruhiro and the rest encounter a trader Kejiman and decide to work as his bodyguards on his way to Alterna.

On one night of this unfortunate journey Haruhiro discovers Leslie Camp. Following Kejiman, who thoughtlessly entered the Leslie Camp, Haruhiro and the rest of his party end up summoned in another world, later revealed to be called Parano.

Haruhiro's party gets scattered because of an attack from dream monsters. Haruhiro falls asleep during the fight and upon awakening finds out that he is being protected by Alice from the dream monster he created.

Alice lends Haruhiro their mask to protect himself from sweet winds that make people fall asleep. En route to their hideout Alice gives Haruhiro a quick rundown about Parano.

After walking for a while with Alice , Haruhiro suffers a brief mental breakdown and verbally comments his opinion that his life in Grimgar is just a dream.

But he is repeatedly saved by Alice from dying or becoming a trickster. In Ruins No. Haruhiro and Alice survive nonetheless, thanks to Alice's shovel.

Alice then brings Haruhiro to the Iron Tower of Heaven, which can conveniently be used as Parano 's navel, since it is very high and is one of the few landmarks in Parano that do not mutate change its form and location , so that Haruhiro could use it as a reference point in this world, while acting alone.

Afterwards two of them go in Ruins No. Just when they are about to part ways, Haruhiro is attacked by Kejiman, who's apparently completely become a dream monster.

And right before Alice could terminate this monster, infuriated Haname appears and brings about tempest and chaos, since Kejiman stepped on a flower, thus incurred Haname's wrath.

While Kejiman is brought aloft by the storm, Alice deploys the shovel's skin like a tent to hide Haruhiro and herself from the storm.

There they reveal that Haruhiro apparently possesses Resonance magic type that basically makes others' magic stronger. Alice then decides to help Haruhiro in the search for his comrades, provided that he helps her with his magic.

There they encounter a huge dream monster, who throws them far away to the Doll Town. Escaping the Doll Master Nui, they leave the town. After leaving the Doll town, the two arrive at Ruins No.

After a small talk with Alice , Ahiru agrees to help them defeat the King. Ahiru was sent to ascertain the situation with the king, while the duo waits near the exit from the castle in Ruins No.

Eventually they see Io, Tonbe, Gomi, Kuzaku, and then Ahiru, followed by shadows, coming out of the exit.

While Haruhiro wanted initially to meet up with Kuzaku, he decides to follow Alice to the Iron Tower of Heaven, where they are supposed to meet up with Ahiru, free of shadow's pursuit.

Haruhiro asks Alice to distract Nui , while he would try to touch the latter. The plan succeeds, and Haruhiro sees Nui 's memories and thoughts through his Resonance magic.

While he fails at reverting Nui back from her trickster state, Haruhiro manages to stop her and when he comes to, Nui has already passed away.

The two of them put Nui 's body to rest and meet up with Ahiru. They decide to find Kuzaku and the rest and together defeat the King in order to access the door, which allegedly leads out of Parano.

Haruhiro manages to stop his transformation through his Resonance magic and escape the town with the rest. Upon reaching a safe distance from the town the group encounters Shihoru , who's completely turned into trickster.

Haruhiro tries to revert her back, but to no avail. Then Setora comes to aid and encases Shihoru into her golem Enba. Afterwards they eventually reach King's hall and proceed with their plan of distracting the King while Haruhiro attempts to make physical contact with the King to employ his magic.

Haruhiro botches the first stealth attempt at neutralising the King and the battle ensues. Haruhiro succeeds with his second attempt, and everyone, except Ahiru, goes through the door, upon which the King has been resting.

Going through the door leaves everyone unconscious, except Haruhiro, who is, nonetheless, unable to move. He hears a man's voice, allegedly, belonging to Ainrad Leslie, who orders Hiyomu to distribute memory-wiping drugs.

Despite Haruhiro's futile resistance Hiyomu successfully gives drugs to all in Haruhiro's and Io's groups. After a while, everyone wakes up with complete memory loss, the same one they had upon their first arrival in Grimgar.

Haruhiro awakens in darkness with complete memory loss, the same one he had upon his first arrival in Grimgar. Merry , however, did not lose her memory and had full recollection of past events.

She gave the rest the quick rundown of who they were, except Hiyomu , about whom she knew nothing. That, coupled with the fact that Hiyomu introduced herself as Hiyo, then let her real name slip, as well as her instigations of the group to continue, hinted Haruhiro that Hiyomu hides something.

Haruhiro took the lead and went along the corridor, past iron door, climbed a stair at the end of another corridor and went into a room behind another iron door.

He and Tasukete investigated the room, found among other things a strange blackish handle, sticking out of the wall, which he didn't touch.

Hiyomu then proposed going up the next set of stairs. Upon climbing the stairs, Haruhiro and Tasukete found themselves in another room, full of shelves and jars.

There was also a man with helmet, armor and sword, sitting on the stairs, leading further up. The man noticed them but didn't say anything or move at all.

Haruhiro tried to gage his reaction by approaching the table in the room and taking the map, lying there. He also walked around the table, but the man still did nothing.

When they went down the stairs and recounted what happened there, Haruhiro kept an eye on Hiyo 's reactions.

They were exaggerated, making Haruhiro even more suspicious of her. Merry seemed not to trust Hiyo either. When they all got up in the room, the man wasn't there anymore.

They ate and Merry told them about map of Grimgar that Haruhiro had taken. When Shihoru asked where they were exactly, Haruhiro decided to pull the handle they saw below, like a lever.

As he announced that, Haruhiro looked at Hiyo , who sighed and looked unamused anymore. That convinced Haruhiro that Hiyo was a liar.

As Haruhiro pulled the handle, the secret passage opened and the group found itself outside, where Merry confirmed that they were in the Forbidden Tower, looking at Alterna from afar.

Immediately thereafter Hiyomu lamented that her plans had failed and revealed that it was in fact her master who wiped their memory. With that she gave the group a choice: the serve her master and, by proxy, listen to her, or live out on their own.

With the promise that Hiyomu would tell them everything, including the mystery of this world, Io, Gomi and Tasukete decided to join her and went back into the tower, while the rest of the group opted to be on their own.

Haruhiro, Merry, Kuzaku, Shihoru and Setora head towards Alterna, but upon approaching the city they noticed that the walls aren't manned by humans, and tried to run.

The group was pursued by dogs and goblins, so they fended them off and decided to circle the city around to go north.

Along the way Merry had been telling everyone about this world and the days past. The group eventually found that Deadhead Watching Keep was occupied by orcs.

Having decided that they only safe route would be east, towards Quickwind Plains, they headed in that direction. Kiichi helped them survive by gathering berries, nuts and eventually finding a river with clear water.

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Hai To Gensou No Grimgar Wiki Video

Hai to Gensou no Grimgar ED - Harvest

Another fight takes place shortly after and the cultist with a sword appears. The cultist is stronger, faster, and smarter than the others but is taken down with teamwork.

Ranta throws his weapon away and claims the cultist's sword. Haruhiro has the idea to climb the building and quickly does so.

He spots the three other Tokkis and leads the rest of the group toward them but a new enemy, a four meter tall giant, appears that they have to deal with.

Tokimune and the other two girls leap down from the rooftops to assist and they all pound away at the giant. Mimori gets hurt in the fight and Haruhiro supports her as they run away.

He gets severely wounded and fades in and out of consciousness imagining Manato, Moguzo, and Choko, as they carry him back to Grimgar. The next thing he remembers is being healed by Merry's sacrament.

They banter back and forth a bit, Inui telling Shihoru he loves her, Tokimune saying he owes them, Ranta complaining about his sword, and at the end of it, Mimori tells Haruhiro that he isn't pathetic and it's cute that he tries so hard.

Mimori, this time, properly asks Haruhiro to go out with her and he responds with an, "I'm sorry.

After defeating a few cult members, a giant, and a brief bout with Kuzuoka, Team Haruhiro and Tokkis finish their day's earnings and return to their camps.

Haruhiro finds himself outside unable to sleep due to Ranta's snoring and the rowdy volunteer soldiers. He begins wishing to one day live alone, reflecting on his heavy role as a leader but he keeps his feelings to himself as he does not want to rock the boat.

He discovers a secret meeting between Kuzaku and Merry with Kuzaku leading Merry away by the hand and, despite trying to be supportive in his thoughts, Haruhiro could no longer lie about his feelings for Merry claiming that if it had been anyone else in the party, no matter the pairing, his heart wouldn't hurt that much.

He never admitted his crush on Merry before because he knew he'd never be able to get her to like him. He accepts his one-sided crush and tries to move on.

The team decides to go back to Alterna and learn new skills. While there, Haruhiro finishes his training and is invited out by Mimori and Anna under the assumption that Kikkawa would also be coming along but finds out they tricked him.

Mimori confesses to Haruhiro again and Anna pressures him to accept. He wants to put her down gently, because he likes her as a person, but knows he has to be firm.

Tears stream down Mimori's face after his rejection and she asks him if he'd maybe feel the same way about her in a year or so.

Haruhiro responds saying that tomorrow is always uncertain. Haruhiro receives an invitation from Soma to meet soon and, surprisingly, another famous team, Team Akira, is part of the Day Breakers.

Though reluctant, Haruhiro joins in as well so as not to lose face in the Day Breakers. Haruhiro's team, along with the Tokkis, are made to dig a huge footfall trap in order to take down the Giant God who is estimated to be around meters tall.

Despite their best efforts and the constant usage of spells from Mimori, they're unable to make it deep enough before they lose steam and even the Tokkis aren't able to hold up their enthusiasm.

Bored out of his mind, Tada screams a challenge at the hydra being led around by Akira's team. Everyone turns to run as the Hydra shifts its attention to them.

They stop at a safe distance and Haruhiro confronts Tada about his reckless behavior. They literally butt heads and despite Haruhiro's meek nature, he doesn't back down from the heated exchange.

Tada ends the clash by laughing and complimenting Haruhiro. They decide to return to one of the towns in the Dusk Realm set up by residents of Grimgar.

The town is mostly deserted filled with only volunteer soldiers there to take down the Giant God.

A short fight breaks out between two notable soldiers and ends with them laughing it off. Their good mood is short lived when they see hundreds of cultists and giants charging toward the town.

Haruhiro falters after seeing their sheer numbers but regains his composure thanks to encouragement from his teammates, Merry in particular.

He swears he won't let anyone else die and they prepare for battle. The fighting is hectic and everyone scatters as soon as the white giants come charging in.

Haruhiro runs away with Ranta, a four meter tall white giant chasing after them, but can't quite escape. He decides to turn and slip through the giant's legs.

He begins looking for the rest of the team and finds them easily enough except for Should I who is nowhere to be seen. They run around the battlefield screaming her name when Haruhiro gets an idea of where she might be.

He and the others quickly rush to the valley while the other volunteer soldiers fight back white giants and cultists.

As they reach the valley, cultists rush them forcing Haruhiro, Kuzaku, Ranta, and Merry to turn and fight while Yume goes to bring Shihoru out from the valley.

A long fight ensues with Haruhiro doing his best to support the team and thin out the numbers of the cultists and giants.

They trick one giant into falling down the valley and eventually regroup with the Tokkis. All the adventurers take a stand together until a hydra comes, sending everyone into a panic.

Soma's and Akira's team arrives just in time and revitalizes everyone's spirits by engaging the hydra head on and pushing it back.

As Soma and Akira, along with some of their party members, fight, Haruhiro speaks with Gogh who suggests they retreat to which Haruhiro urges him to fight on because he'd rather no one give up their lives so that the others can escape.

Gogh accepts his request and relays it to Akira and Soma who both agree. The volunteer soldiers push back the hydra before two more reach them.

They run and eventually Team Haruhiro is separated from the main group. Haruhiro and his team meet up with Lala and Nono and follow them to a new world due to the Giant God blocking the way back to Grimgar.

Upon entering this new world, Haruhiro and his team are abandoned by Lala and Nono. They have trouble finding their way in the new world, which is in perpetual darkness, but stumble across a body.

They rummage around finding a coin and some evidence to suggest the body isn't human. Later on, as team Haruhiro continues forward, they feel eyes on them.

Yume is suddenly attacked. The assailant flees and the team gathers around Yume as she bleeds heavily from a wound on her neck.

Merry makes the sign of Luminaris casting Sacrament and, to their surprise, it works and Yume is saved. Concerned about future attacks, the team hurries down from where they came and stumble across a town with masked guards in the watchtowers.

After realising that they just had to cover their faces to enter the city Haruhiro and the group walks in and gains access to the well by giving the black coin, Haruhiro picked from the corpse.

After a couple of harsh days in this new place Haruhiro and the rest find another human, Unjo , who tells them about the dead ones, by killing which they might earn coins.

Soon after, when they more or less get acclimatized to this way of life, Unjo shows them to Kinuko-sama , which appears to be a doll from their original world, before all of them came to Grimgar.

Right after that Unjo shows Haruhiro and his group the orc city, the place where he got in Darunggar.

Since it seemed as an impossible task to go through the city unnoticed, Haruhiro wonders, if they could stay in this world. Before he could decide anything Soma calls and beckons them to return to Alterna.

Resolved to return to Grimgar, Haruhiro regularly and thoroughly scouts the city to find a way to sneak past orcs into Grimgar.

Eventually they team up again with Lala and Nono and, after running away from orcs and fire-breathing dragon, Haruhiro winds up injured alone in the cave, that leads to Grimgar.

There he encounters an orc, who is much stronger than Haruhiro himself. After a reckless 'Assault' Haruhiro manages to emerge victorious and later finds his comrades.

Upon their return to Grimgar, Haruhiro and the rest find themselves in an unknown territory shrouded in a dense fog.

As Haruhiro and Yume scout around the area while the team rest in a cave, the two are discovered by a volunteer soldier named Kuro, one of the many reservists that Soma mentioned back in Darunggar.

Haruhiro decides to stick to Kuro and help Rocks a bit with their fight against Forgan. In the evening Haruhiro and Yume find out that the rest of their group are no longer in the cave.

He and Yume later meet Kuzaku with Shihoru and find out that Ranta has joined Forgan and Merry was held captive in their camp.

Having prioritized to rescue Merry, Haruhiro agrees to give his left eye to Setora in exchange for her help to find Merry.

Haruhiro and the rest join Rocks in saving Arara. As Rock and Arnold engage in an intense fight, Sakanami swaps places with Haruhiro to let the latter slip past Forgan members into their camp unnoticed.

Haruhiro, following Setora's nyaa, Kiichi, kills the guard and frees Merry. Immediately after that Ranta along with Takasagi gains gains up on them and the duel between Ranta and Haruhiro starts.

Despite apparent disadvantage Haruhiro wins the fight and seriously wounds Ranta. With the distraction, provided by Kuro, Haruhiro and Merry manage to run away from Takasagi and get to their rendezvous point in the cave.

Haruhiro with Merry and Setora finds Shihoru and Tsuga scarcely fending off against a wyvern and decides to fight it in order for them to survive.

As they fight, Kuzaku and Yume join the frey. Haruhiro manages to damage the wyvern's eyes and escape with the rest.

To avoid entering former Kingdom Arabakia, now swarming with orcs, Haruhiro and his group head east, to the sea shore, to go around Kuaron Mountains.

In the meantime they are getting pursued by a group of guorellas, and, after breaking away from pursuit, they happen upon Jessie Land. Not long after that the guorellas attack the village, which results in Merry's death.

With Jessie's help, they manage to fend off and kill the guorellas. Jessie, by sacrificing himself, revived Merry. Afterwards Haruhiro's group continues their journey to the east.

After leaving Jessie Land, Haruhiro and his group head east, to the seashore. Upon reaching it, they encounter a ship, that has run aground and its pirate crew.

Eventually they find out that the reason behind the dragons' attacks is a stolen dragon egg, which they later recover. When Haruhiro chanced upon finding a dragon near the dragon nest, he tries to fight against it.

However, as he tries to lodge out his dagger that he stab into the dragon, the emerald creature spreads its wings to fly.

Not willing to fall to his death, Haruhiro clings onto the dragon and rides it as they soar hundreds of meters above ground. He witnesses the islands and the vast beautiful ocean high from above and is in awe of the breathtaking scenery.

A moment later, the dragon lands somewhere in a deserted area of the town and allows Haruhiro to dismount without much fuss. In return, he carefully pulls out the dagger.

He finally gets a closer view of the emerald-colored dragon and remarks its elegant beauty with admiration. Still holding unto the dragon egg, he returns it to the dragon and watches it pick it up with its mouth and fly back to its nest.

Since then the city was not attacked. The party then sails to the free city of Vele to continue their journey back to Alterna, except Yume, who decided to stay with Momohina for half a year in order to learn from her.

Upon arriving in Vele, Haruhiro and the rest encounter a trader Kejiman and decide to work as his bodyguards on his way to Alterna.

On one night of this unfortunate journey Haruhiro discovers Leslie Camp. Following Kejiman, who thoughtlessly entered the Leslie Camp, Haruhiro and the rest of his party end up summoned in another world, later revealed to be called Parano.

Haruhiro's party gets scattered because of an attack from dream monsters. Haruhiro falls asleep during the fight and upon awakening finds out that he is being protected by Alice from the dream monster he created.

Alice lends Haruhiro their mask to protect himself from sweet winds that make people fall asleep. En route to their hideout Alice gives Haruhiro a quick rundown about Parano.

After walking for a while with Alice , Haruhiro suffers a brief mental breakdown and verbally comments his opinion that his life in Grimgar is just a dream.

But he is repeatedly saved by Alice from dying or becoming a trickster. In Ruins No. Haruhiro and Alice survive nonetheless, thanks to Alice's shovel.

Alice then brings Haruhiro to the Iron Tower of Heaven, which can conveniently be used as Parano 's navel, since it is very high and is one of the few landmarks in Parano that do not mutate change its form and location , so that Haruhiro could use it as a reference point in this world, while acting alone.

Afterwards two of them go in Ruins No. Just when they are about to part ways, Haruhiro is attacked by Kejiman, who's apparently completely become a dream monster.

And right before Alice could terminate this monster, infuriated Haname appears and brings about tempest and chaos, since Kejiman stepped on a flower, thus incurred Haname's wrath.

While Kejiman is brought aloft by the storm, Alice deploys the shovel's skin like a tent to hide Haruhiro and herself from the storm.

There they reveal that Haruhiro apparently possesses Resonance magic type that basically makes others' magic stronger.

Alice then decides to help Haruhiro in the search for his comrades, provided that he helps her with his magic. There they encounter a huge dream monster, who throws them far away to the Doll Town.

Escaping the Doll Master Nui, they leave the town. After leaving the Doll town, the two arrive at Ruins No. After a small talk with Alice , Ahiru agrees to help them defeat the King.

Ahiru was sent to ascertain the situation with the king, while the duo waits near the exit from the castle in Ruins No.

Eventually they see Io, Tonbe, Gomi, Kuzaku, and then Ahiru, followed by shadows, coming out of the exit. While Haruhiro wanted initially to meet up with Kuzaku, he decides to follow Alice to the Iron Tower of Heaven, where they are supposed to meet up with Ahiru, free of shadow's pursuit.

Haruhiro asks Alice to distract Nui , while he would try to touch the latter. The plan succeeds, and Haruhiro sees Nui 's memories and thoughts through his Resonance magic.

While he fails at reverting Nui back from her trickster state, Haruhiro manages to stop her and when he comes to, Nui has already passed away.

The two of them put Nui 's body to rest and meet up with Ahiru. They decide to find Kuzaku and the rest and together defeat the King in order to access the door, which allegedly leads out of Parano.

Haruhiro manages to stop his transformation through his Resonance magic and escape the town with the rest. Upon reaching a safe distance from the town the group encounters Shihoru , who's completely turned into trickster.

Haruhiro tries to revert her back, but to no avail. Then Setora comes to aid and encases Shihoru into her golem Enba. Afterwards they eventually reach King's hall and proceed with their plan of distracting the King while Haruhiro attempts to make physical contact with the King to employ his magic.

Haruhiro botches the first stealth attempt at neutralising the King and the battle ensues. Haruhiro succeeds with his second attempt, and everyone, except Ahiru, goes through the door, upon which the King has been resting.

Going through the door leaves everyone unconscious, except Haruhiro, who is, nonetheless, unable to move. He hears a man's voice, allegedly, belonging to Ainrad Leslie, who orders Hiyomu to distribute memory-wiping drugs.

Despite Haruhiro's futile resistance Hiyomu successfully gives drugs to all in Haruhiro's and Io's groups. After a while, everyone wakes up with complete memory loss, the same one they had upon their first arrival in Grimgar.

Haruhiro awakens in darkness with complete memory loss, the same one he had upon his first arrival in Grimgar.

Merry , however, did not lose her memory and had full recollection of past events. She gave the rest the quick rundown of who they were, except Hiyomu , about whom she knew nothing.

That, coupled with the fact that Hiyomu introduced herself as Hiyo, then let her real name slip, as well as her instigations of the group to continue, hinted Haruhiro that Hiyomu hides something.

Haruhiro took the lead and went along the corridor, past iron door, climbed a stair at the end of another corridor and went into a room behind another iron door.

He and Tasukete investigated the room, found among other things a strange blackish handle, sticking out of the wall, which he didn't touch.

Hiyomu then proposed going up the next set of stairs. Upon climbing the stairs, Haruhiro and Tasukete found themselves in another room, full of shelves and jars.

There was also a man with helmet, armor and sword, sitting on the stairs, leading further up. The man noticed them but didn't say anything or move at all.

Haruhiro tried to gage his reaction by approaching the table in the room and taking the map, lying there. He also walked around the table, but the man still did nothing.

When they went down the stairs and recounted what happened there, Haruhiro kept an eye on Hiyo 's reactions. They were exaggerated, making Haruhiro even more suspicious of her.

Merry seemed not to trust Hiyo either. When they all got up in the room, the man wasn't there anymore. They ate and Merry told them about map of Grimgar that Haruhiro had taken.

When Shihoru asked where they were exactly, Haruhiro decided to pull the handle they saw below, like a lever. As he announced that, Haruhiro looked at Hiyo , who sighed and looked unamused anymore.

That convinced Haruhiro that Hiyo was a liar. As Haruhiro pulled the handle, the secret passage opened and the group found itself outside, where Merry confirmed that they were in the Forbidden Tower, looking at Alterna from afar.

Immediately thereafter Hiyomu lamented that her plans had failed and revealed that it was in fact her master who wiped their memory.

With that she gave the group a choice: the serve her master and, by proxy, listen to her, or live out on their own. With the promise that Hiyomu would tell them everything, including the mystery of this world, Io, Gomi and Tasukete decided to join her and went back into the tower, while the rest of the group opted to be on their own.

Haruhiro, Merry, Kuzaku, Shihoru and Setora head towards Alterna, but upon approaching the city they noticed that the walls aren't manned by humans, and tried to run.

The group was pursued by dogs and goblins, so they fended them off and decided to circle the city around to go north. Along the way Merry had been telling everyone about this world and the days past.

The group eventually found that Deadhead Watching Keep was occupied by orcs. Having decided that they only safe route would be east, towards Quickwind Plains, they headed in that direction.

Kiichi helped them survive by gathering berries, nuts and eventually finding a river with clear water. They set a camp near the river and stayed there for a while, hunting ad gathering.

But after an attack by a group of zombies, they Haruhiro ultimately decides to leave this place. They eventually reached abandoned Lonesome Field outpost, where they gathered supplies and weapons.

After that the went along the river to reach Riverside Iron Fortress, now occupied by kobolds. The group escaped the pursuing kobolds and decided to go south, as all other directions were dangerous.

On one night Kiichi noticed someone watching them, but on closer inspection Haruhiro couldn't find anyone. The next morning a voice asked if they were Volunteer Soldiers and beckoned them.

Haruhiro and Merry went to meet the man, who appeared to be a scout of the Expeditionary Force from the mainland, the one who observed them the previous night.

Having found that the man wasn't alone and they could not escape it, Haruhiro and the group were led by Neal the scout to their camp. Rather than soldiers, people there looked more like barbarians, which concerned the group.

They eventually entered the main tent where Anthony and general Jin Mogis. After explaining the situation, Haruhiro ended up talking tet-a-tet with the general, who told him that they were here to retake Alterna and should they fail, the mainland will sever the Earth Dragon's Aortha Road, the only way between the mainland and the frontier.

With the threat of boing killed if they did otherwise, Haruhiro and the group were forced to join the Expeditionary Force.

The troupe went over the Tenryu Mountains and approached Alterna. General Mogis ordered Anthony, Neal, Haruhiro and Merry to get into the city and contact the agents who remained in the city during the occupation.

They went into one of the secret passages and exited in the Dread Knight guild. There, they encounter dread knight master zombie and put him down.

The group went into Thief guild district, unable to find the way, until they were greeted by Barbara. She immediately recognised Haruhiro and called him "Old Cat".

But since Haruhiro had no memories of Barbara or his codename, he was barely able to keep up appearances. When they reached the guild Barbara wished to talk alone with Haruhiro, as master and student.

She there immediately revealed that she realised that Haruhiro didn't remember her and demanded answers. Haruhiro told her everything he remembered and everything he knew about Jin Mogis and Expeditionary Force.

Content, Barbara caressed her student and told him that she gave him such nickname in hopes that he would eventually grow to be like an Old Cat, who never misses the trick and lives its life how it suits him.

After Haruhiro and Barbara returned to the rest, she told them that everyone got pretty much wiped out in the attack and stated how things are right now with goblins in Alterna.

After Barbara retold that to Jin Mogis, she was able to request 8 days to prepare until the attack. During that time she prepared the map and trained Haruhiro.

Team Haruhiro, Anthony, Barbara and their Commander Dylan were tasked with finding the main goblin Bogg in Alterna and assassinating him.

When the operation commenced Barbara went ahead to scout, the rest of the group encountered a number of goblins along the way, but kept pushing forward, towards the Tenboro Tower.

There, in the plaza they encountered a large group of goblins, an ambush. In the fray Haruhiro was able to make out Barbara's severed head, as well as her disemboweled body.

In the battle that ensued Haruhiro was able to kill Bogg, thus ending the fight. After the battle Jin Mogis, Anthony and Haruhiro's group ascended the Tenboro Tower and found the missing Margrave, who became a deplorable sight to behold in his captivity.

As a Thief, Haruhiro excels at surprise attacks and distractions. He cannot hold the attention of enemies like a Warrior, but he can play a support role for the Warrior.

Taking aggro from the Tank for a long enough amount of time that he can recover. One of Haruhiro's strengths is his analysis ability. By analysing opponents movements and actions he can find habits or weak points and exploit them.

Unfortunately, he can sometimes get distracted by this while fighting an enemy. Haruhiro has been referred to as a "good thief" by Jessie-Smith after he used perfect stealth to backstab him.

While on Parano, Haruhiro discovers that he can use the Resonance type of magic. On Parano, Haruhiro can make the magic of others more powerful.

While at first Haruhiro is put off by Merry, he makes an effort to be friendly and get to know her better, and urges the group to do the same.

As a result, Merry begins to bond with the group, and warms up to Haruhiro in particular. When he notices that Merry sometimes returns to Shelley's Tavern after the group retired for the evening, Haruhiro looks for reasons to return and drink alone with her.

Despite their ability to talk openly, Haruhiro remains convinced that he's unworthy of Merry's attention, and mentally reprimands himself for thinking he could be anything more than a comrade.

Merry is often a quiet pillar of support for Haruhiro, offering a subdued smile or a silent nod to encourage him. Though she doesn't often voice her gratitude for him, she genuinely believes no one can lead them better.

While their one-on-one talks can be awkward due to Haruhiro's insecurities , it is very obvious that they care for one another. He does harbor feelings for Merry, but he's only able to admit this to himself after he mistakenly believes that Kuzaku and Merry are in a relationship.

Merry is constantly frustrated by and fearful of Haruhiro's tendency to disregard his own safety and well-being. Haruhiro is aware of her worries, and often wonders if his actions will make Merry upset, even if such thoughts ultimately don't prevent him from throwing himself into dangerous situations.

Twice during Volume 7 and Volume 13 she has given him "demerits" for being reckless—though, he's unsure whether to regard this as a punishment or a reward, since he enjoys the attention he gets as a result.

From Volume 9 and onward, it is clear that Merry has developed feelings for Haruhiro, though he continues to be unaware of it.

At the same time, Setora forces Haruhiro to act like her lover, causing increasing jealousy and frustration for Merry, and embarrassment for Haruhiro.

After Merry dies in Volume 10 , a devastated Haruhiro openly admits to Setora that he loves Merry in Volume 11 , though he believes his feelings to be completely one-sided.

As a result, he is willing to risk anything when Jessie Smith offers a way to bring Merry back from the dead.

Nevertheless, Merry and Haruhiro share several moments in Volume 12 where they are obviously captivated by one another. On two separate occasions, they meet late at night and quietly embrace.

However, neither of them have been able to openly speak of their mutual feelings, and in Volume 13, Haruhiro misunderstands Merry's comments, leading him to believe that Merry wishes to remain just close friends.

After Haruhiro's memory's been wiped, he was a bit suspicious of Merry, as she was the only one who still remembered. Eventually he grew to trust Merry over a short period of time.

Haruhiro is on very good terms with Yume. Though he does find Yume physically attractive, he respects her as a fellow partner and has come to love her like a sister.

After Manato's death, they open up to each other and become close. They are also very good in battle as a pair and are usually working together.

He sees Yume as the 'healer' of the team since her upbeat and social personality creates an animating atmosphere around her. More than any of the other women he interacts with, Haruhiro is physically comfortable around Yume.

The two have often hugged, and Haruhiro will hold Yume's hand when she's feeling tense or worried, or place his hand on her shoulder when he encourages her.

After Haruhiro's memory's been wiped, he no loner remembers Yume, knowing of her only through Merry. He has a complicated relationship with Ranta, and they often banter with each other with Haruhiro as the tsukkomi and Ranta as the bokkei.

While he value's Ranta's skill, his personality makes him very difficult to get along with. After Haru assumes leadership Ranta gets more difficult to be around, driving a wedge in their relationship.

As the party becomes more experienced, Haruhiro learns new ways to motivate Ranta, or goad him into doing what is expected of him. However, as Ranta's skill increases, so does his friction among the rest of the party.

Haruhiro does his best to ignore Ranta's foul attitude, managing it as best he can in order to keep the party operating, but eventually begins referring to Ranta as a "piece of trash.

After Ranta seemingly betrays and leaves the party to join Forgan , Haruhiro fights Ranta in a duel while trying to rescue Merry.

Haruhiro injures Ranta's shoulder, and nearly stabs a stiletto in his eye before Merry stops him. Instead, they flee, leaving the injured Ranta with Forgan.

Afterwards, based on Merry's tale, Haruhiro chooses to believe that Ranta didn't genuinely betray them, and had only joined Forgan to save Merry's life.

After parting ways, Haruhiro occasionally finds himself thinking about what Ranta would be saying in a given situation, or how he might be doing at the moment, while still harboring distaste towards him.

After Haruhiro's memory's been wiped, he no loner remembers Ranta, knowing of him only through Merry. Prior to Manato's death, Haruhiro hardly had any interaction with Shihoru as both were too shy to talk to each other.

However, after Manato's death Haruhiro has opened up more to her and Yume in attempt to become a leader, and finally pays attention to their fighting styles and trying to learn more about them.

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Grimgar of Fantasy and Ash. The cover of the first light novel volume. Dark fantasy , [1] isekai [2]. NA Yen Press.

Anime television series. SEA Animax Asia [3]. Anime and manga portal. Haruhiro , Manato , Yume , Shihoru , Ranta , and Moguzo are shown struggling to defeat a goblin in a deep forest of Grimgar.

Early the next morning, as they eat breakfast together, they discuss their next plan of action, but they realize that they have no idea where they came from originally.

They remember awakening inside a strange tower two weeks ago during nightfall, and they form their own group called Team Manato.

In order for them to survive and earn money for their needs in the town of Ortana, they must sell their collected horns and claws from their hunted goblins.

While the others attend their respective guilds for training purposes, Haruhiro is mentored by Barbara , master of the Thieves Guild, for one week.

Later, when Ranta inadvertently comments about Shihoru's figure, Yume aims her bow and arrow at Ranta while consoling Shihoru.

On the thirteenth day, Team Manato spots four goblins camping nearby in the forest. However, Haruhiro notes that if today does not work out, there is always tomorrow.

While the rest of the group is sleeping, Haruhiro and Manato have a drink of freshly made ale. The two share their interest of possibly going to the local Shelly's Tavern together, describe their training experiences with their guild mentors, and take notice of a red crescent moon in the sky.

The next day, Team Manato goes in for an attack on a goblin in the forest without a set strategy. As Moguzo seemingly deals the death blow on the goblin, Ranta collects a black wolf's fang and a silver coin hung around the goblin's neck.

Although the goblin quickly tries to escape, Ranta repeatedly stabs the goblin to death in regret. After the group trades in the collection for copper coins, they go their separate ways for leisure until the end of the day.

They reunite at a bridge to watch the sunset together. At night, Haruhiro and Manato try to prevent Ranta from peeking in the girls' bathhouse, but to no avail.

Early in the morning, Haruhiro notices that Moguzo has a strong passion for cooking, which started before he ended up in Grimgar. Ranta refuses to apologize for supposedly wrecking the wall of the girls' bathhouse, and Yume slaps him for lying.

Team Manato spends the next few days in the rain failing to hunt goblins. They are forced to wear the same clothes everyday, washing their laundry each night before bedtime.

The next day, Team Manato enters the ruins of Damuro in a building and kills a sleeping goblin, hauling in four silver coins as the reward.

After Team Manato explores Damuro and kills more goblins as a unit, they are able to use their earnings to buy more weapons, clothes, and food.

At night in their bedrooms, Yume encourages Shihoru to talk to the guys despite her shyness, while Haruhiro is grateful for Manato being the group leader and his friend.

Before bedtime, Haruhiro notes the twenty-third day in Grimgar. Early the next morning, Manato encourages Shihoru to feed the doves.

He catches her after she loses her balance when a dove gets too close to her. Team Manato returns to Damuro to hunt three more goblins, using new skills they have learned in their respective guild training sessions.

As Team Manato stops to take a break, Manato mentions how well they fight as a team. As they resume their hunt, they encounter goblins much too powerful for them to defeat.

In the process of retreating, Manato takes an arrow to the back by a goblin and soon collapses, having exhausted his healing powers earlier. He suggests that Manato deserves a proper funeral of cremation.

The rest of the group weeps for the loss of their friend as the ashes are carried in the wind. Enduring Doesn't Mean You're Strong.

Haruhiro says that the burial cost one silver coin, which is 50 copper coins for the cremation and 50 copper coins for the grave.

The group is despondent after Manato's death and funeral. Haruhiro, Ranta, and Moguzo go to Shelly's Tavern, where a carefree man named Kikkawa informs them that the Priest of a group is highly targeted and therefore must be protected.

As they return to Damuro to fight goblins, the rest of the group realizes that Mary is a sullen, taciturn person who does not cooperate well with them.

As the guys return to Shelly's Tavern to come up with possible solutions, a Volunteer Soldier named Renji offers Haruhiro a gold coin, worth silver coins, as a gift for the loss of Manato.

However, Haruhiro selflessly declines the offer. At night outside the girls' bathhouse, Yume cries with Haruhiro, saying that they were a real party when Manato was the group leader.

After Haruhiro apologizes to Yume for not consulting with the girls first, Haruhiro and Yume cuddle, but Shihoru has a slightly different perspective from the bathhouse window.

Shihoru apologizes for assuming that Haruhiro and Yume were in a relationship, which brings up unnecessary jealousy in Ranta.

Yume and Shihoru convince Haruhiro, Ranta, and Moguzo to make Mary feel more welcome despite the circumstances. In Damuro, Team Haruhiro efficiently kills three goblins.

Mary heals Moguzo's head wound, but she disregards Ranta's arm bruise. Also, Mary rebuffs Haruhiro from attempting to have her open up.

At night, Haruhiro has a vision of Manato telling him not to doubt himself as the group leader. The next day in Damuro, Haruhiro realizes that Moguzo needs to buy a helmet, and Mary used her staff to protect Shihoru from an attack.

Afterwards, Mary politely declines Haruhiro's request to join the rest of the group for a meal. Mary happily healed every minor scrape that her former party had suffered, just like Manato.

However, as her party faced a giant kobold in the Cyrene Mine, her magic depleted too soon and three members died. Hayashi concludes by saying that he brought Mary out of the Cyrene Mine alive.

As Hayashi stayed with Team Orion, Mary had troubled staying with a party due to her traumatic past. Having learned of what Mary has gone through, Haruhiro and Shihoru believe that the group should continue working on befriending Mary, although Ranta is unsure if it is still possible.

The next day during a downpour, Haruhiro and Yume fail to sneak up on a goblin, after they almost blow their cover in the bushes. Soon after, Haruhiro tells Mary about Manato, who served as the group's healer, offense and leader.

Haruhiro explains that it is hard for his party of "leftovers" to survive without a Priest. He and the rest of the group welcome her as their friend.

Team Haruhiro slays goblins day after day in Damuro, and Mary slowly starts to interact more with the others.

The group also learns new skills against the goblins. At night, Haruhiro has a vision of Manato, and is proud of the way that the group has improved.

Haruhiro stops counting the number of days in Grimgar while looking into the sky at a red full moon. Team Haruhiro resolves to not let any more friends die, before continuing the hunt for more goblins.

2 comments

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